RFactor 2 is a racing simulation available exclusively for PC. Sporadic ‘white screen’ when leaving an online session. I have an issue with my HTC Vive Pro 2: left eye is always flickering at every possible settings trying to lower down resolution makes it even worse getting black screen every few minutes buzzing sound from headphones makes me feel like i live in beehive DISSAPOINTED MY SPECS: i9900k RTX 2080Ti 64GB RAM my OG Vive worked last 5 years with no issues plug and play.Material editing in the showroom is missing.Team creation in the showroom is missing.Config tool sporadically fails to launch up after clicking PLAY for setting graphics resolution, VR or post effect levels.Add skin download progress bar while on a server that allows custom skin transfers.Plug your controllers into an outlet with the micro USB cord and the. Parc Ferme is not working in the new UI. This color is showing you that you controller has low battery.It promises a wider 120° FOV and high-end VR experience thanks to its upgraded resolution of 2.5k 2.5k pixels per eye and a higher 120hz refresh rate. Symptoms: Flickering pixels - similar to what I saw when I ran an HDMI extender cable Intermittent lines of static (white noise), lasting. Anyone encountered this kind of issue or have suggestions for fix attempts RMA'ing, as I think you already know, is a pain in the butte with HTC. Unrelated to UI, but we are also aware of the erratic throttle behavior of the AI cars, and we are looking into that. The Vive Pro 2 is HTC’s latest PCVR headset that is aimed at enterprise customers and VR enthusiasts alike. Alright, this has gotten complicated, I'll try and keep this simple, but I do need some help here. + Updating everything (software/hardware drivers) + Using beta SteamVR and Graphic drivers + Remounting base stations into wall and setting up roomscale again + Switching from USB.There is still a black band on the bottom half of the track loading screen.A workaround for now is to restart manually. After content install in VR rFactor 2 does not restart.Fixed a sporadic crash that was caused by an error in inter-thread communication with the Steam library.Fixed paint damage not resetting on ‘restart race’ button in single player.Fixed flickering in the VR desktop ‘mirror’ when set to “HMD only”.* Oculus SteamVR driver currently does not support HAM. This option is also configurable in the player.JSON if you encounter any issues with it. In our internal tests we could indeed confirm a performance boost. Because the mask prevents the superfluous edges from even being rendered, this may offer a slight performance increase. So instead of rendering this extra space, that you can’t see anyway, when you enable “Hidden Area Mask” it will block those pixels from even being rendered, as they are outside the viewable space in the headset after barrel distortion is applied.
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